For those of you who like to read :-) With the next generation of consoles now finally all present and correct, we can start enjoying what they have to offer. Hundreds of enemies onscreen at once - as already seen in Dead Rising. Even bigger gaming worlds to explore and become immersed in, like Elder Scrolls IV and the forthcoming Grand Theft Auto IV. Sequels to much loved franchises - Killzone, Metal Gear Solid, Mario - will be bigger, prettier and - hopefully - better than ever. It's a testament then, to how good Tomb Raider already was back in 1996, that Crystal Dynamics have created a game like Tomb Raider: Anniversary using firstly, the old-gen PS2, and secondly, a virtually unchanged plot and environments. Of course, visually it's a million miles away from the original's blocky faced Lara and grainy grey tombs, and the new environments are at least five times bigger. But, at its heart, it's the same game remade - a pure platformer, with clever puzzles and the occasional gun battle against curious wild animals. No twenty tiger battles or motorbike chases have been added just because they can be. What made Tomb Raider so good all those years ago was the tense, isolated atmosphere it created. Perhaps because the technology didn't allow for pits full of growling grizzlies, instead the scares came from misjudging one-slip-and-you're-dead jumps and the tension from being trapped in vast caves with only the occasional bat or collapsing pillar for company. Almost every jump ...
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